在本章中,我们将构建一个客户端应用程序,该客户端应用程序允许两个不同设备上的用户使用WebRTC进行通信。我们的应用程序将有两页。一个用于登录,另一个用于呼叫另一个用户。
这两个页面将是div标签。大多数输入是通过简单的事件处理程序完成的。
信令服务器
要创建WebRTC连接,客户端必须能够在不使用WebRTC对等连接的情况下传输消息。在这里我们将使用HTML5 WebSockets-两个端点之间的双向套接字连接-Web服务器和Web浏览器。现在让我们开始使用WebSocket库。创建server.js文件并插入以下代码:
//require our websocket library var WebSocketServer = require('ws').Server; //creating a websocket server at port 9090 var wss = new WebSocketServer({port: 9090}); //when a user connects to our sever wss.on('connection', function(connection) { console.log("user connected"); //when server gets a message from a connected user connection.on('message', function(message) { console.log("Got message from a user:", message); }); connection.send("Hello from server"); });
第一行需要我们已经安装的WebSocket库。然后,我们在端口9090上创建一个套接字服务器。接下来,我们监听连接事件。当用户与服务器建立WebSocket连接时,将执行此代码。然后,我们收听用户发送的任何消息。最后,我们向连接的用户发送回复,说“来自服务器的问候”。
在信令服务器中,我们将为每个连接使用基于字符串的用户名,以便我们知道将消息发送到哪里。让我们稍微改变一下连接处理程序:
connection.on('message', function(message) { var data; //accepting only JSON messages try { data = JSON.parse(message); } catch (e) { console.log("Invalid JSON"); data = {}; } });
这样,我们仅接受JSON消息。接下来,我们需要将所有连接的用户存储在某个地方。我们将使用一个简单的Javascript对象。更改文件的顶部:
//require our websocket library var WebSocketServer = require('ws').Server; //creating a websocket server at port 9090 var wss = new WebSocketServer({port: 9090}); //all connected to the server users var users = {};
我们将为来自客户端的每条消息添加一个类型字段。例如,如果用户要登录,则他发送登录类型消息。让我们定义它:
connection.on('message', function(message) { var data; //accepting only JSON messages try { data = JSON.parse(message); } catch (e) { console.log("Invalid JSON"); data = {}; } //switching type of the user message switch (data.type) { //when a user tries to login case "login": console.log("User logged:", data.name); //if anyone is logged in with this username then refuse if(users[data.name]) { sendTo(connection, { type: "login", success: false }); } else { //save user connection on the server users[data.name] = connection; connection.name = data.name; sendTo(connection, { type: "login", success: true }); } break; default: sendTo(connection, { type: "error", message: "Command no found: " + data.type }); break; } });
如果用户使用登录类型发送消息。
- 检查是否有人已经使用该用户名登录
- 如果是这样,则告诉用户他尚未成功登录
- 如果没有人使用此用户名,则将用户名添加为连接对象的键。
- 如果无法识别命令,我们将发送错误。
以下代码是用于将消息发送到连接的帮助程序功能。将其添加到server.js文件。
function sendTo(connection, message) { connection.send(JSON.stringify(message)); }
当用户断开连接时,我们应该清理其连接。当关闭事件触发时,我们可以删除用户。将以下代码添加到连接处理程序-
connection.on("close", function() { if(connection.name) { delete users[connection.name]; } });
成功登录后,用户要呼叫另一个。他应该向其他用户提出要约。添加报价处理程序-
case "offer": //for ex. UserA wants to call UserB console.log("Sending offer to: ", data.name); //if UserB exists then send him offer details var conn = users[data.name]; if(conn != null) { //setting that UserA connected with UserB connection.otherName = data.name; sendTo(conn, { type: "offer", offer: data.offer, name: connection.name }); } break;
首先,我们获得了要呼叫的用户的连接。如果存在,我们会向他发送报价详细信息。我们还将otherName添加到连接对象。这样做是为了以后找到它的简单性。
对响应进行回答的方式与要约处理程序中使用的方式类似。我们的服务器刚刚通过的所有消息的答案给其他用户。添加后,下面的代码提供处理程序:
case "answer": console.log("Sending answer to: ", data.name); //for ex. UserB answers UserA var conn = users[data.name]; if(conn != null) { connection.otherName = data.name; sendTo(conn, { type: "answer", answer: data.answer }); } break;
最后一部分是处理用户之间的ICE候选者。我们使用相同的技术只是在用户之间传递消息。主要区别在于候选消息可能以任意顺序在每个用户身上多次出现。添加候选处理程序:
case "candidate": console.log("Sending candidate to:",data.name); var conn = users[data.name]; if(conn != null) { sendTo(conn, { type: "candidate", candidate: data.candidate }); } break;
为了允许我们的用户与另一个用户断开连接,我们应该实现挂断功能。它还将告诉服务器删除所有用户引用。添加处理程序:
case "leave": console.log("Disconnecting from", data.name); var conn = users[data.name]; conn.otherName = null; //notify the other user so he can disconnect his peer connection if(conn != null) { sendTo(conn, { type: "leave" }); } break;
这还将向其他用户发送请假事件,以便他可以相应地断开其对等连接。当用户从信令服务器断开连接时,我们也应该处理这种情况。让我们修改关闭处理程序-
connection.on("close", function() { if(connection.name) { delete users[connection.name]; if(connection.otherName) { console.log("Disconnecting from ", connection.otherName); var conn = users[connection.otherName]; conn.otherName = null; if(conn != null) { sendTo(conn, { type: "leave" }); } } } });
以下是我们的信令服务器的完整代码:
//require our websocket library var WebSocketServer = require('ws').Server; //creating a websocket server at port 9090 var wss = new WebSocketServer({port: 9090}); //all connected to the server users var users = {}; //when a user connects to our sever wss.on('connection', function(connection) { console.log("User connected"); //when server gets a message from a connected user connection.on('message', function(message) { var data; //accepting only JSON messages try { data = JSON.parse(message); } catch (e) { console.log("Invalid JSON"); data = {}; } //switching type of the user message switch (data.type) { //when a user tries to login case "login": console.log("User logged", data.name); //if anyone is logged in with this username then refuse if(users[data.name]) { sendTo(connection, { type: "login", success: false }); } else { //save user connection on the server users[data.name] = connection; connection.name = data.name; sendTo(connection, { type: "login", success: true }); } break; case "offer": //for ex. UserA wants to call UserB console.log("Sending offer to: ", data.name); //if UserB exists then send him offer details var conn = users[data.name]; if(conn != null) { //setting that UserA connected with UserB connection.otherName = data.name; sendTo(conn, { type: "offer", offer: data.offer, name: connection.name }); } break; case "answer": console.log("Sending answer to: ", data.name); //for ex. UserB answers UserA var conn = users[data.name]; if(conn != null) { connection.otherName = data.name; sendTo(conn, { type: "answer", answer: data.answer }); } break; case "candidate": console.log("Sending candidate to:",data.name); var conn = users[data.name]; if(conn != null) { sendTo(conn, { type: "candidate", candidate: data.candidate }); } break; case "leave": console.log("Disconnecting from", data.name); var conn = users[data.name]; conn.otherName = null; //notify the other user so he can disconnect his peer connection if(conn != null) { sendTo(conn, { type: "leave" }); } break; default: sendTo(connection, { type: "error", message: "Command not found: " + data.type }); break; } }); //when user exits, for example closes a browser window //this may help if we are still in "offer","answer" or "candidate" state connection.on("close", function() { if(connection.name) { delete users[connection.name]; if(connection.otherName) { console.log("Disconnecting from ", connection.otherName); var conn = users[connection.otherName]; conn.otherName = null; if(conn != null) { sendTo(conn, { type: "leave" }); } } } }); connection.send("Hello world"); }); function sendTo(connection, message) { connection.send(JSON.stringify(message)); }
客户申请
测试此应用程序的一种方法是打开两个浏览器选项卡,然后尝试彼此调用。
首先,我们需要安装引导程序库。Bootstrap是用于开发Web应用程序的前端框架。您可以在http://getbootstrap.com/上了解更多信息。创建一个名为“ videochat”的文件夹。这将是我们的根应用程序文件夹。在此文件夹中创建一个文件package.json(管理npm依赖项是必需的)并添加以下内容。
{ "name": "webrtc-videochat", "version": "0.1.0", "description": "webrtc-videochat", "author": "Author", "license": "BSD-2-Clause" }
然后运行npm install bootstrap。这会将引导程序库安装在videochat / node_modules文件夹中。
现在我们需要创建一个基本的HTML页面。使用以下代码在根文件夹中创建index.html文件。
<html> <head> <title>WebRTC Video Demo</title> <link rel = "stylesheet" href = "node_modules/bootstrap/dist/css/bootstrap.min.css"/> </head> <style> body { background: #eee; padding: 5% 0; } video { background: black; border: 1px solid gray; } .call-page { position: relative; display: block; margin: 0 auto; width: 500px; height: 500px; } #localVideo { width: 150px; height: 150px; position: absolute; top: 15px; right: 15px; } #remoteVideo { width: 500px; height: 500px; } </style> <body> <div id = "loginPage" class = "container text-center"> <div class = "row"> <div class = "col-md-4 col-md-offset-4"> <h2>WebRTC Video Demo. Please sign in</h2> <label for = "usernameInput" class = "sr-only">Login</label> <input type = "email" id = "usernameInput" c lass = "form-control formgroup" placeholder = "Login" required = "" autofocus = ""> <button id = "loginBtn" class = "btn btn-lg btn-primary btnblock"> Sign in</button> </div> </div> </div> <div id = "callPage" class = "call-page"> <video id = "localVideo" autoplay></video> <video id = "remoteVideo" autoplay></video> <div class = "row text-center"> <div class = "col-md-12"> <input id = "callToUsernameInput" type = "text" placeholder = "username to call" /> <button id = "callBtn" class = "btn-success btn">Call</button> <button id = "hangUpBtn" class = "btn-danger btn">Hang Up</button> </div> </div> </div> <script src = "client.js"></script> </body> </html>
您应该熟悉此页面。我们添加了引导css文件。我们还定义了两个页面。最后,我们创建了几个文本字段和按钮,用于从用户那里获取信息。您应该看到本地和远程视频流的两个视频元素。请注意,我们已经添加了指向client.js文件的链接。
现在我们需要与我们的信令服务器建立连接。使用以下代码在根文件夹中创建client.js文件。
//our username var name; var connectedUser; //connecting to our signaling server var conn = new WebSocket('ws://localhost:9090'); conn.onopen = function () { console.log("Connected to the signaling server"); }; //when we got a message from a signaling server conn.onmessage = function (msg) { console.log("Got message", msg.data); var data = JSON.parse(msg.data); switch(data.type) { case "login": handleLogin(data.success); break; //when somebody wants to call us case "offer": handleOffer(data.offer, data.name); break; case "answer": handleAnswer(data.answer); break; //when a remote peer sends an ice candidate to us case "candidate": handleCandidate(data.candidate); break; case "leave": handleLeave(); break; default: break; } }; conn.onerror = function (err) { console.log("Got error", err); }; //alias for sending JSON encoded messages function send(message) { //attach the other peer username to our messages if (connectedUser) { message.name = connectedUser; } conn.send(JSON.stringify(message)); };
现在通过节点服务器运行我们的信令服务器。然后,在根文件夹中运行static命令并在浏览器中打开页面。您应该看到以下控制台输出:
下一步是使用唯一的用户名实现用户登录。我们只需将用户名发送到服务器,然后服务器告诉我们是否已使用该用户名。将以下代码添加到client.js文件中。
//****** //UI selectors block //****** var loginPage = document.querySelector('#loginPage'); var usernameInput = document.querySelector('#usernameInput'); var loginBtn = document.querySelector('#loginBtn'); var callPage = document.querySelector('#callPage'); var callToUsernameInput = document.querySelector('#callToUsernameInput'); var callBtn = document.querySelector('#callBtn'); var hangUpBtn = document.querySelector('#hangUpBtn'); //hide call page callPage.style.display = "none"; // Login when the user clicks the button loginBtn.addEventListener("click", function (event) { name = usernameInput.value; if (name.length > 0) { send({ type: "login", name: name }); } }); function handleLogin(success) { if (success === false) { alert("Ooops...try a different username"); } else { //display the call page if login is successful loginPage.style.display = "none"; callPage.style.display = "block"; //start peer connection } };
首先,我们选择一些对页面上元素的引用。我们隐藏了呼叫页面。然后,我们在登录按钮上添加一个事件侦听器。当用户单击它时,我们会将其用户名发送到服务器。最后,我们实现handleLogin回调。如果登录成功,我们将显示呼叫页面并开始建立对等连接。
要启动对等连接,我们需要:
- 从网络摄像机获取流。
- 创建RTCPeerConnection对象。
将以下代码添加到“ UI选择器块”。
var localVideo = document.querySelector('#localVideo'); var remoteVideo = document.querySelector('#remoteVideo'); var yourConn; var stream;
修改handleLogin函数-
function handleLogin(success) { if (success === false) { alert("Ooops...try a different username"); } else { loginPage.style.display = "none"; callPage.style.display = "block"; //********************** //Starting a peer connection //********************** //getting local video stream navigator.webkitGetUserMedia({ video: true, audio: true }, function (myStream) { stream = myStream; //displaying local video stream on the page localVideo.src = window.URL.createObjectURL(stream); //using Google public stun server var configuration = { "iceServers": [{ "url": "stun:stun2.1.google.com:19302" }] }; yourConn = new webkitRTCPeerConnection(configuration); // setup stream listening yourConn.addStream(stream); //when a remote user adds stream to the peer connection, we display it yourConn.onaddstream = function (e) { remoteVideo.src = window.URL.createObjectURL(e.stream); }; // Setup ice handling yourConn.onicecandidate = function (event) { if (event.candidate) { send({ type: "candidate", candidate: event.candidate }); } }; }, function (error) { console.log(error); }); } };
现在,如果您运行代码,则该页面应允许您登录并在该页面上显示本地视频流。
现在我们准备发起呼叫。首先,我们向其他用户发送报价。用户获得报价后,他将创建答案并开始交易ICE候选人。将以下代码添加到client.js文件:
//initiating a call callBtn.addEventListener("click", function () { var callToUsername = callToUsernameInput.value; if (callToUsername.length > 0) { connectedUser = callToUsername; // create an offer yourConn.createOffer(function (offer) { send({ type: "offer", offer: offer }); yourConn.setLocalDescription(offer); }, function (error) { alert("Error when creating an offer"); }); } }); //when somebody sends us an offer function handleOffer(offer, name) { connectedUser = name; yourConn.setRemoteDescription(new RTCSessionDescription(offer)); //create an answer to an offer yourConn.createAnswer(function (answer) { yourConn.setLocalDescription(answer); send({ type: "answer", answer: answer }); }, function (error) { alert("Error when creating an answer"); }); }; //when we got an answer from a remote user function handleAnswer(answer) { yourConn.setRemoteDescription(new RTCSessionDescription(answer)); }; //when we got an ice candidate from a remote user function handleCandidate(candidate) { yourConn.addIceCandidate(new RTCIceCandidate(candidate)); };
我们增加一个点击处理程序呼叫按钮,从而启动的报价。然后,我们实现onmessage处理程序期望的几个处理程序。它们将被异步处理,直到两个用户都建立了连接。
最后一步是实现挂断功能。这将停止传输数据,并告诉其他用户关闭呼叫。添加以下代码:
//hang up hangUpBtn.addEventListener("click", function () { send({ type: "leave" }); handleLeave(); }); function handleLeave() { connectedUser = null; remoteVideo.src = null; yourConn.close(); yourConn.onicecandidate = null; yourConn.onaddstream = null; };
当用户单击“挂断”按钮时-
- 它将向其他用户发送“离开”消息
- 它将关闭RTCPeerConnection并在本地破坏连接
现在运行代码。您应该能够使用两个浏览器选项卡登录到服务器。然后,您可以呼叫标签并挂断电话。
以下是整个client.js文件:
//our username var name; var connectedUser; //connecting to our signaling server var conn = new WebSocket('ws://localhost:9090'); conn.onopen = function () { console.log("Connected to the signaling server"); }; //when we got a message from a signaling server conn.onmessage = function (msg) { console.log("Got message", msg.data); var data = JSON.parse(msg.data); switch(data.type) { case "login": handleLogin(data.success); break; //when somebody wants to call us case "offer": handleOffer(data.offer, data.name); break; case "answer": handleAnswer(data.answer); break; //when a remote peer sends an ice candidate to us case "candidate": handleCandidate(data.candidate); break; case "leave": handleLeave(); break; default: break; } }; conn.onerror = function (err) { console.log("Got error", err); }; //alias for sending JSON encoded messages function send(message) { //attach the other peer username to our messages if (connectedUser) { message.name = connectedUser; } conn.send(JSON.stringify(message)); }; //****** //UI selectors block //****** var loginPage = document.querySelector('#loginPage'); var usernameInput = document.querySelector('#usernameInput'); var loginBtn = document.querySelector('#loginBtn'); var callPage = document.querySelector('#callPage'); var callToUsernameInput = document.querySelector('#callToUsernameInput'); var callBtn = document.querySelector('#callBtn'); var hangUpBtn = document.querySelector('#hangUpBtn'); var localVideo = document.querySelector('#localVideo'); var remoteVideo = document.querySelector('#remoteVideo'); var yourConn; var stream; callPage.style.display = "none"; // Login when the user clicks the button loginBtn.addEventListener("click", function (event) { name = usernameInput.value; if (name.length > 0) { send({ type: "login", name: name }); } }); function handleLogin(success) { if (success === false) { alert("Ooops...try a different username"); } else { loginPage.style.display = "none"; callPage.style.display = "block"; //********************** //Starting a peer connection //********************** //getting local video stream navigator.webkitGetUserMedia({ video: true, audio: true }, function (myStream) { stream = myStream; //displaying local video stream on the page localVideo.src = window.URL.createObjectURL(stream); //using Google public stun server var configuration = { "iceServers": [{ "url": "stun:stun2.1.google.com:19302" }] }; yourConn = new webkitRTCPeerConnection(configuration); // setup stream listening yourConn.addStream(stream); //when a remote user adds stream to the peer connection, we display it yourConn.onaddstream = function (e) { remoteVideo.src = window.URL.createObjectURL(e.stream); }; // Setup ice handling yourConn.onicecandidate = function (event) { if (event.candidate) { send({ type: "candidate", candidate: event.candidate }); } }; }, function (error) { console.log(error); }); } }; //initiating a call callBtn.addEventListener("click", function () { var callToUsername = callToUsernameInput.value; if (callToUsername.length > 0) { connectedUser = callToUsername; // create an offer yourConn.createOffer(function (offer) { send({ type: "offer", offer: offer }); yourConn.setLocalDescription(offer); }, function (error) { alert("Error when creating an offer"); }); } }); //when somebody sends us an offer function handleOffer(offer, name) { connectedUser = name; yourConn.setRemoteDescription(new RTCSessionDescription(offer)); //create an answer to an offer yourConn.createAnswer(function (answer) { yourConn.setLocalDescription(answer); send({ type: "answer", answer: answer }); }, function (error) { alert("Error when creating an answer"); }); }; //when we got an answer from a remote user function handleAnswer(answer) { yourConn.setRemoteDescription(new RTCSessionDescription(answer)); }; //when we got an ice candidate from a remote user function handleCandidate(candidate) { yourConn.addIceCandidate(new RTCIceCandidate(candidate)); }; //hang up hangUpBtn.addEventListener("click", function () { send({ type: "leave" }); handleLeave(); }); function handleLeave() { connectedUser = null; remoteVideo.src = null; yourConn.close(); yourConn.onicecandidate = null; yourConn.onaddstream = null; };
概要
该演示提供了每个WebRTC应用程序所需功能的基准。为了改进此演示,您可以通过Facebook或Google等平台添加用户标识,处理用户输入的无效数据。此外,由于多种原因(例如不支持该技术或无法穿越防火墙),WebRTC连接可能会失败。使任何WebRTC应用程序稳定的工作量很大。
作者:terry,如若转载,请注明出处:https://www.web176.com/webrtc/723.html