返回到:Canvas API:CanvasRenderingContext2D
本节课,我们学习CanvasRenderingContext2D.restore()方法。
CanvasRenderingContext2D.restore()
是 Canvas 2D API 通过在绘图状态栈中弹出顶端的状态,将 canvas 恢复到最近的保存状态的方法。如果没有保存状态,此方法不做任何改变。
语法
void ctx.restore();
示例
使用 restore
方法
这是一段简单的代码片段,使用 save()
方法保存默认的状态,使用 restore()
进行恢复。所以,稍后你可以使用默认的状态绘制一个矩形。
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.save(); // save the default state
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
ctx.restore(); // restore to the default state
ctx.fillRect(150, 75, 100, 100);
修改下面的代码并在线查看 canvas 的变化:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>CanvasRenderingContext2D.restore() | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.save(); ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100); ctx.restore(); ctx.fillRect(150, 75, 100, 100);</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.save(); // save the default state ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100); ctx.restore(); // restore to the default state ctx.fillRect(150, 75, 100, 100); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
返回到:Canvas API:CanvasRenderingContext2D
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/8128.html