返回到:Canvas API:CanvasRenderingContext2D
本节课,我们学习CanvasRenderingContext2D.translate()方法。
Canvas 2D API 的 CanvasRenderingContext2D.translate()
方法对当前网格添加平移变换的方法。
语法
void ctx.translate(x, y);
translate()
方法,将 canvas 按原始 x 点的水平方向、原始的 y 点垂直方向进行平移变换。
参数
x
水平方向的移动距离。
y
垂直方向的移动距离。
示例
使用 translate
方法
这是一段使用 translate
方法的简单的代码片段。
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.translate(50, 50);
ctx.fillRect(0,0,100,100);
// reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
修改下面的代码并在线查看 canvas 的变化:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>CanvasRenderingContext2D.translate() | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.translate(50, 50); ctx.fillRect(0,0,100,100); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.translate(50, 50); ctx.fillRect(0,0,100,100); // reset current transformation matrix to the identity matrix ctx.setTransform(1, 0, 0, 1, 0, 0); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
返回到:Canvas API:CanvasRenderingContext2D
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