返回到:Canvas API:CanvasRenderingContext2D
本节课,我们学习CanvasRenderingContext2D.drawFocusIfNeeded()方法。
CanvasRenderingContext2D.drawFocusIfNeeded()
是 Canvas 2D API 用来给当前路径或特定路径绘制焦点的方法,如果给定的元素获取了焦点。
语法
void ctx.drawFocusIfNeeded(element);
void ctx.drawFocusIfNeeded(path, element);
参数
element
是否需要设置焦点的元素。
path
Path2D
路径。
示例
使用 drawFocusIfNeeded
方法
这是一段使用 drawFocusIfNeeded
方法的简单的代码片段。
HTML
<canvas id="canvas">
<input id="button" type="range" min="1" max="12">
</canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var button = document.getElementById("button");
button.focus();
ctx.beginPath();
ctx.rect(10, 10, 30, 30);
ctx.drawFocusIfNeeded(button);
修改下面的代码并在线查看 canvas 的变化:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> <title>CanvasRenderingContext2D.drawFocusIfNeeded() | Web176教程www.web176.com</title> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"> <input id="button" type="range" min="1" max="12"> </canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.drawFocusIfNeeded(button);</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var button = document.getElementById("button"); button.focus(); ctx.beginPath(); ctx.rect(10, 10, 30, 30); ctx.drawFocusIfNeeded(button); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var button = document.getElementById("button"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; button.focus(); function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
返回到:Canvas API:CanvasRenderingContext2D
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/8048.html