CanvasRenderingContext2D.lineDashOffset | Canvas CanvasRenderingContext2D

返回到:Canvas API:CanvasRenderingContext2D

CanvasRenderingContext2D.lineDashOffset 是 Canvas 2D API 设置虚线偏移量的属性。

语法

ctx.lineDashOffset = value;

value

偏移量是 float 精度的数字。初始值为 0.0

示例

使用 lineDashOffset 属性

这是一段简单的代码片段,使用 lineDashOffset 属性绘制虚线。

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.setLineDash([4, 16]);
ctx.lineDashOffset = 2;

ctx.beginPath();
ctx.moveTo(0,100);
ctx.lineTo(400, 100);
ctx.stroke();

修改下面的代码并在线查看 canvas 变化:

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title>CanvasRenderingContext2D.lineDashOffset | Web176教程www.web176.com</title>
        <meta name="robots" content="noindex, nofollow">
        <style>
            body {
              padding: 0;
              margin: 0;
            }

            svg:not(:root) {
              display: block;
            }

            .playable-code {
              background-color: #f4f7f8;
              border: none;
              border-left: 6px solid #558abb;
              border-width: medium medium medium 6px;
              color: #4d4e53;
              height: 100px;
              width: 90%;
              padding: 10px 10px 0;
            }

            .playable-canvas {
              border: 1px solid #4d4e53;
              border-radius: 2px;
            }

            .playable-buttons {
              text-align: right;
              width: 90%;
              padding: 5px 10px 5px 26px;
            }
        </style>
        
        
    </head>
    <body>
        
            <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height: 120px">
ctx.setLineDash([4, 16]);
ctx.lineDashOffset = 2;

ctx.beginPath();
ctx.moveTo(0,100);
ctx.lineTo(400, 100);
ctx.stroke();</textarea>

        
        
            <script>
                var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.setLineDash([4, 16]);
ctx.lineDashOffset = 2;

ctx.beginPath();
ctx.moveTo(0,100);
ctx.lineTo(400, 100);
ctx.stroke();

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

            </script>
        
    </body>
</html>

“蚂蚁线”

”蚂蚁线“效果是一种动画技巧,经常出现在计算机绘图程序的套索工具中。它能帮助用户根据图片背景动态变化的边界来区分选择的边界。

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var offset = 0;

function draw() {
  ctx.clearRect(0,0, canvas.width, canvas.height);
  ctx.setLineDash([4, 2]);
  ctx.lineDashOffset = -offset;
  ctx.strokeRect(10,10, 100, 100);
}

function march() {
  offset++;
  if (offset > 16) {
    offset = 0;
  }
  draw();
  setTimeout(march, 20);
}

march();

看下DEMO:

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title>CanvasRenderingContext2D.lineDashOffset | Web176教程www.web176.com</title>
        <meta name="robots" content="noindex, nofollow">
        <style>
            body {
              padding: 0;
              margin: 0;
            }

            svg:not(:root) {
              display: block;
            }

            .playable-code {
              background-color: #f4f7f8;
              border: none;
              border-left: 6px solid #558abb;
              border-width: medium medium medium 6px;
              color: #4d4e53;
              height: 100px;
              width: 90%;
              padding: 10px 10px 0;
            }

            .playable-canvas {
              border: 1px solid #4d4e53;
              border-radius: 2px;
            }

            .playable-buttons {
              text-align: right;
              width: 90%;
              padding: 5px 10px 5px 26px;
            }
        </style>
        
        
    </head>
    <body>
        
            <canvas id="canvas" class="playable-canvas"></canvas>

        
        
            <script>
                var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var offset = 0;

function draw() {
  ctx.clearRect(0,0, canvas.width, canvas.height);
  ctx.setLineDash([4, 2]);
  ctx.lineDashOffset = -offset;
  ctx.strokeRect(10,10, 100, 100);
}

function march() {
  offset++;
  if (offset > 16) {
    offset = 0;
  }
  draw();
  setTimeout(march, 20);
}

march();

            </script>
        
    </body>
</html>

返回到:Canvas API:CanvasRenderingContext2D

作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7948.html

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