返回到:Canvas API:CanvasRenderingContext2D
CanvasRenderingContext2D.lineDashOffset
是 Canvas 2D API 设置虚线偏移量的属性。
语法
ctx.lineDashOffset = value;
value
偏移量是 float 精度的数字。初始值为 0.0
。
示例
使用 lineDashOffset
属性
这是一段简单的代码片段,使用 lineDashOffset
属性绘制虚线。
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.setLineDash([4, 16]);
ctx.lineDashOffset = 2;
ctx.beginPath();
ctx.moveTo(0,100);
ctx.lineTo(400, 100);
ctx.stroke();
修改下面的代码并在线查看 canvas 变化:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>CanvasRenderingContext2D.lineDashOffset | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height: 120px"> ctx.setLineDash([4, 16]); ctx.lineDashOffset = 2; ctx.beginPath(); ctx.moveTo(0,100); ctx.lineTo(400, 100); ctx.stroke();</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.setLineDash([4, 16]); ctx.lineDashOffset = 2; ctx.beginPath(); ctx.moveTo(0,100); ctx.lineTo(400, 100); ctx.stroke(); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
“蚂蚁线”
”蚂蚁线“效果是一种动画技巧,经常出现在计算机绘图程序的套索工具中。它能帮助用户根据图片背景动态变化的边界来区分选择的边界。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var offset = 0;
function draw() {
ctx.clearRect(0,0, canvas.width, canvas.height);
ctx.setLineDash([4, 2]);
ctx.lineDashOffset = -offset;
ctx.strokeRect(10,10, 100, 100);
}
function march() {
offset++;
if (offset > 16) {
offset = 0;
}
draw();
setTimeout(march, 20);
}
march();
看下DEMO:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>CanvasRenderingContext2D.lineDashOffset | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" class="playable-canvas"></canvas> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var offset = 0; function draw() { ctx.clearRect(0,0, canvas.width, canvas.height); ctx.setLineDash([4, 2]); ctx.lineDashOffset = -offset; ctx.strokeRect(10,10, 100, 100); } function march() { offset++; if (offset > 16) { offset = 0; } draw(); setTimeout(march, 20); } march(); </script> </body> </html>
返回到:Canvas API:CanvasRenderingContext2D
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7948.html