Path2D.addPath()
是 Canvas 2D API 根据指定路径变量添加路径的方法。
语法
void path.addPath(path [, transform]);
参数
path
需要添加的 Path2D
路径。transform
可选。
SVGMatrix
作为新增路径的变换矩阵。
示例
使用 addPath
方法
这是一段使用 addPath
方法的简单的代码片段。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// Create a new path with a rect
var p1 = new Path2D();
p1.rect(0,0,100,100);
// Create another path with a rect
var p2 = new Path2D();
p2.rect(0,0,100,100);
// Create transformation matrix that moves vertically 300 points to the right
var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix();
m.a = 1; m.b = 0;
m.c = 0; m.d = 1;
m.e = 300; m.f = 0;
// add the second path to the first path
p1.addPath(p2, m);
// Finally, fill the first path onto the canvas
ctx.fill(p1);
修改下面的代码并在线查看 canvas 的变化 (查看浏览器兼容性列表,确定你目前的浏览器是否支持这个方法):
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Path2D.addPath() | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:220px;"> var p1 = new Path2D(); p1.rect(0,0,100,100); var p2 = new Path2D(); p2.rect(0,0,100,100); var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; p1.addPath(p2, m); ctx.fill(p1);</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); // Create a new path with a rect var p1 = new Path2D(); p1.rect(0,0,100,100); // Create another path with a rect var p2 = new Path2D(); p2.rect(0,0,100,100); // Create transformation matrix that moves vertically 300 points to the right var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; // add the second path to the first path p1.addPath(p2, m); // Finally, fill the first path onto the canvas ctx.fill(p1); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7737.html