Path2D()
构造函数返回一个新的 Path2D
对象的实例,可以选择另一条路径作为参数(创建一个拷贝),或者选择 SVG path 数据构成的字符串。
语法
new Path2D();
new Path2D(path);
new Path2D(d);
参数
path
可选
当调用另一个 Path2D
对象时,会创建一个 path
变量的拷贝。
d
可选
当调用 SVG path 数据构成的字符串时,会根据描述创建一个新的路径。
示例
创建和拷贝路径
这是一段简单的代码片段,创建和拷贝 Path2D
路径。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var path1 = new Path2D();
path1.rect(10, 10, 100,100);
var path2 = new Path2D(path1);
path2.moveTo(220, 60);
path2.arc(170, 60, 50, 0, 2 * Math.PI);
ctx.stroke(path2);
修改下面的代码并在线查看 canvas 的变化:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Path2D() | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height: 150px"> var path1 = new Path2D(); path1.rect(10, 10, 100,100); var path2 = new Path2D(path1); path2.moveTo(220, 60); path2.arc(170, 60, 50, 0, 2 * Math.PI); ctx.stroke(path2);</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var path1 = new Path2D(); path1.rect(10, 10, 100,100); var path2 = new Path2D(path1); path2.moveTo(220, 60); path2.arc(170, 60, 50, 0, 2 * Math.PI); ctx.stroke(path2); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
使用 SVG 路径
这是一段简单的代码片段,使用 SVG path data 创建一个 Path2D
路径。路径将会移动到点 (M10 10
) ,然后向右侧水平移动 80 个点 (h 80
),然后向下 80 个点 (v 80
),然后向左 80 个点 (h -80
),最后回到起始点 (z
)。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
ctx.fill(p);
修改下面的代码并在线查看 canvas 的变化:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Path2D() - playable_code2 | Web176教程www.web176.com</title> <meta name="robots" content="noindex, nofollow"> <style> body { padding: 0; margin: 0; } svg:not(:root) { display: block; } .playable-code { background-color: #f4f7f8; border: none; border-left: 6px solid #558abb; border-width: medium medium medium 6px; color: #4d4e53; height: 100px; width: 90%; padding: 10px 10px 0; } .playable-canvas { border: 1px solid #4d4e53; border-radius: 2px; } .playable-buttons { text-align: right; width: 90%; padding: 5px 10px 5px 26px; } </style> </head> <body> <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> var p = new Path2D("M10 10 h 80 v 80 h -80 Z"); ctx.fill(p);</textarea> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var p = new Path2D("M10 10 h 80 v 80 h -80 Z"); ctx.fill(p); var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </script> </body> </html>
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7734.html